#pragma once

//#include <vld.h>

#include "BeanieEngine.h"
#include "ClockPhysics.h"

#include "FSMSystem.h"
#include "FSMCartridge.h"

#include "GameHeader.h"

enum GAMESTATES
{
	GAMEMENU,
	GAMEPLAY,
	GAMEOPTIONS,
	GAMECREDIT,
	GAMEQUIT,
	GAMEWIN,
	GAMELOSE,
};